Archive of August 2008
August 30
Flash Forward Festival 2008
<p>Only a few weeks late. Highlights below, with captions below the photos.</p> <p><strong>Thursday August 21, 2008 </strong></p> <p> <a href="http://picasaweb.google.com/lh/photo/IsyzfgCC_rWufQGflOFVXA"><img src="http://lh3.ggpht.com/scott.lambridis/SMiFgB6S_NI/AAAAAAAAFzc/8qQt1ylV0ok/s800/IMG_2339.jpg" width="500" /></a> </p> <p><strong>Miha Pogacnik </strong><br /> Cultural Ambassador of Slovenia <br /> "Passion, Creativity, and Professionalism" <br /> <em>Notes: </em>Detours & re-invention > inhale and exhale. Art, creativity, and play > "the master is finished with the first stroke." Searching for the right ground to start on > the trail of blood > passion for the impossible. Try to read the human mind > unfolding pattern > designed > destroy then rebuild > energy and compassion > archetype > death and resurrection > crisis and hope > "we are dubious guests on the dark earth". Deep listening > noise > like or dislike reaction > new experience > "responsible listening", private or world-changing, the moment, the big picture. The yin and yang of "I know" and "I don't know", and the life movement from the former to the latter (Phantos). Musical pattern is the subject > fuck with and play with the subject. Fugues are archetypal > human moving through life > panic > order and coming back with force "we can all be demagogues". When fear drives, we drop the important bits at the end, the details which are the most important for the flavor > music goes on > let go > octave as the higher view.</p> <p> <a href="http://picasaweb.google.com/lh/photo/mZ7A_0svfxhm-wLKKLnEmQ"><img src="http://lh3.ggpht.com/scott.lambridis/SMiFl9JvOqI/AAAAAAAAF0M/TTxEzX1Snj0/s800/IMG_2347.jpg" width="500" /></a> </p> <p><strong>Robert Hodgin </strong><br /> Barbarian Group <br /> Flight404.com <br /> "The most rewarding 8 to 12 hours of my life"<br /> <em>Notes: </em> Zoe Keating. Processing.org. </p> <p><a href="http://picasaweb.google.com/lh/photo/n7SS_904XiJrz6kfOsWylA"><img src="http://lh6.ggpht.com/scott.lambridis/SMiFhaCkVAI/AAAAAAAAFzk/j2ZjwZewiLc/s800/IMG_2341.jpg" width="500" /></a> </p> <p><strong>Grant Skinner </strong><br /> Gskinner.com <br /> "Why I (Still) Love Flash"<br /> <em>Notes: </em> Design/develop are in high demand. Spiking? Black foreground w/ bright background. Oppportunities are everywhere > find your unexplored niche. Demo scene mentality. Flashscene.org. ASFlash.org. Open community. Specialize because you can't be an expert at everything. Commmercial versus playful experimentation. Play > attention > speak > collaborate and sell. Real world spaces (in the home?)? Cranium pops, Kitchen Zen, Gtween, gProject, Galleryincomplet, Webcam experiments. Flash work for console games (scaleform). Generative art > where do you see it? > Real world spaces. </p> <p><a href="http://picasaweb.google.com/lh/photo/LXtSPydWAiD9jEn1SAg0HA"><img src="http://lh3.ggpht.com/scott.lambridis/SMiFmirwYiI/AAAAAAAAF0U/KuGL-bUh-AI/s800/IMG_2348.jpg" width="500" /></a> </p> <p><strong>Craig Swann</strong><br /> Crash!Media<br /> ">>RE: Discover"<br /> <em>Notes: </em> What you bring is what you get back. What do you need? Find it. Money as potential energy. Don't worry about it…do what you love and it will find you. R&R = R&D. </p> <p><em>Honorable mention to: </em></p> <p><strong>Jared Ficklin </strong><br /> Frog Design Jared.ficklin@frogdesign.com <br /> "See Sound, Sound Visualization in Nature and in Code" <br /> <em>Notes: </em>Fire! Passion is intrigue. Crows. Son of Rambo! Inch tone generator. Rubens tube. 1st 256 sweeps are the best. FFT. Chladni plates. Self-editing music video. Autocrowd. </p> <p><strong>Chuck Freedman</strong><br /> Ribbit <br /> "Bringing Voice and Messaging to Flash"<br /> <em>Notes: </em> Recording audio and speech to text. getMicrophone(). Pushed events, not server requests. Ribbit component set at flash.ribbit.com. Netvibes? Application: Call-in/blog answering machine. </p> <p><strong>Jamy Ian Swiss </strong><br /> "How Magic Works" <br /> <em>Notes:</em> No one would think you'd work this hard just to fool them. Mind and magic > the method is not the trick; the mundane detail is layered and layered to make the illusion. Plot versus performance. Conflict. Humor as smoke. Mind Control. The Burden of Knowledge. Misdirection with action, not talk. Mind control is where you look. French Drop transfer. The use of bad acting. Surprise via non-sequiter, versus a resultant internal revelation. Play within a play a la Shakespeare in Love, playing with what we know and assume. We know it's going to happen, but we don't know how. Satisfaction in inevitableness (not obviousness), like a plato tragedy unfolding and leading to katharsis, the cleansing of tragic emotion. </p> <p><strong>Phillip Kerman </strong><br /> Phillipkerman.com <br /> "Don't get mad, make a video!"<br /> <em>Notes: </em>Look for a detail to hone in on (i.e. goatees). Create yourself an alter ego. Play on cultural themes (themes versus subject). Be blunt and establish the theme in the beginning to prevent misinterpretation. Versus characters doing things. Flip video. "Technique is just failed style." Cuts and message. Obstruction. </p> <p><strong>Michael Kemper </strong><br /> Metalliq <br /> Flash & Silverlight <br /> "Four Day Road-trip"<br /> <em>Notes: </em> If you inspect any single topic with absolute granularity, you end up talking about life and the profound everything. Curiosity and not working in a vacuum > the challenge of not growing. Do what you love. Responsible design. Chopping Block: odd couple, the little details that don't need animating, success as being happy at the end as you were in the beginning. Bubble cars, kids, and little flash toys. What you're making socially not just individually. Art of being serious about not taking yourself so serious. Obsession with play. Big Spaceship's Michael Leibowitz: PLAY. Tool agnostic > idea is everything. Spatial continuity. Convergence. Creative = human > we're all creative. </p> <p>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>></p> <p><strong>Thursday August 21, 2008 </strong></p> <p><a href="http://picasaweb.google.com/lh/photo/ZK5jCYZMfZGnfdYDjlyFoA"><img src="http://lh6.ggpht.com/scott.lambridis/SMiLvfz4qrI/AAAAAAAAF0o/SD7PAktQthc/s800/IMG_2351.jpg" width="500" /></a></p> <p> My first cable car ride. </p> <p><a href="http://picasaweb.google.com/lh/photo/JuVFdY76ylKIS4LV_PF5gQ"><img src="http://lh6.ggpht.com/scott.lambridis/SMiL3nxHqGI/AAAAAAAAF1k/R5eBc7mYX-k/s800/IMG_2362.jpg" width="500" /></a> </p> <p><a href="http://picasaweb.google.com/lh/photo/8VgSikdzbrc-VboPUvSgLQ"><img src="http://lh5.ggpht.com/scott.lambridis/SMiL7Uu_v5I/AAAAAAAAF10/3eEQ8MgZ8H4/s800/IMG_2364.jpg" width="500" /></a> </p> <p><strong>Danny Stillion </strong><br /> IDEO <br /> "Build to Think: Design Thinking & the Value of Prototyping"<br /> <em>Notes: </em>Design thinking is human centered thinking. Sustainable design. Future vision. Human powered irrigation pump. Methods cards. Emotional connections through storytelling. Responsible listening. Thinking with the hands. Discover, Prototype, Build, Storytelling, Nurturing culture. Multitouch > labs.ideo.com > all you need is a camera with IF and a projector. Interaction Design Community. (Large display and small interface > seeing things BIG) </p> <p><a href="http://picasaweb.google.com/lh/photo/kBeQUvuoChGXfNpuYSROuQ"><img src="http://lh4.ggpht.com/scott.lambridis/SMiSGTMm93I/AAAAAAAAF3c/ZpN3xzBKzeg/s800/IMG_2381.jpg" width="500" /></a> </p> <p><a href="http://picasaweb.google.com/lh/photo/De-3Dpuu-_KoDC-JSnuvfg"><img src="http://lh5.ggpht.com/scott.lambridis/SMiSHOZ4bzI/AAAAAAAAF3k/NVD6d5qhHEA/s800/IMG_2382.jpg" width="500" /></a> </p> <p><a href="http://picasaweb.google.com/lh/photo/HHdZ5nFJIYHikZN3CZB7pw"><img src="http://lh5.ggpht.com/scott.lambridis/SMiSJbeL57I/AAAAAAAAF38/DB253iLM1Vo/s800/IMG_2385.jpg" width="500" /></a> </p> <p><a href="http://picasaweb.google.com/lh/photo/EYBn41Cgh8lov5aKZJQsmg"><img src="http://lh6.ggpht.com/scott.lambridis/SMiSPBS5zYI/AAAAAAAAF4s/s7t3cDg7DWA/s800/IMG_2393.jpg" width="500" /></a> </p> <p><strong>Eric Natzke </strong><br /> Natzke Design <br /> "Beyond the Knowledge: The Art of Play" <br /> <em>Notes: </em> Natzke.com/source Not about the knowledge, but what to do with it. Self-remind yourself to sketch or photograph > get outside of technology. Paint by numbers > analyze pixel data. getPixel(). Ribbons and the ribbon brush. Rays, not x/y coordinates, and draw between the particles with lines. CurveTo with midpoints. (Etsy) </p> <p><a href="http://picasaweb.google.com/lh/photo/9KB4towVN36mD5KA0jXf6g"><img src="http://lh3.ggpht.com/scott.lambridis/SMiLzPq2g-I/AAAAAAAAF1A/PoQGve2leKA/s800/IMG_2356.jpg" width="500" /></a> </p> <p><strong>Mike Downey and Richard Galvan </strong><br /> Adobe <br /> <em>Notes: </em>Photoshop.com, adobe media player, acrobat.com. Mike Downey & AIR: HTML/Flash. System notifications (ebay – 10x increase in website). Lighthouse. Tweetdeck research. Flickair. Snackr. Air marketplace > storybook? Lee Brimelow at gotoandlearn.com: z-axis. Drawing API for 3D. Pixel bender. Read/write files. Sound processing (generative audio). Text engine > international, searchable, ligatures. VBR video. Bill Perry: Nokia has 40% of the global mobile market with 1million sold per day. Adobe Device Central. Multi-screen experiences. Open Screen Project. Thermo > between Flash and Flex. Soundbooth. Design for the future of computers > digital screens not computers. Independent contracts and small businesses. Inverse kinematics. Fucking nuts animation. </p> <p><a href="http://picasaweb.google.com/lh/photo/zTH1Wu2A4c9xc-JrBKasxA"><img src="http://lh4.ggpht.com/scott.lambridis/SMiL0CDjedI/AAAAAAAAF1M/LhnMcP2_Lvo/s800/IMG_2359.jpg" width="500" /></a> </p> <p><strong>Neil Ishibashi & Scott Morgan </strong><br /> Disney.com <br /> <em>Notes: </em>Games/video/community. The three buzzes supposedly. Battle Hymn of the Republic muppets video. </p> <p><a href="http://picasaweb.google.com/lh/photo/2SYhtsdiI3-lamk7xW3FpQ"><img src="http://lh4.ggpht.com/scott.lambridis/SMiL8ubpQAI/AAAAAAAAF18/ky9x_FHjwKM/s800/IMG_2366.jpg" width="500" /></a> </p> <p><strong>Todd Rosenberg. </strong><br /> No Nothing Productions <br /> "Odd Todd's Educational Doodling"<br /> <em>Notes: </em> Bizdev, publishing, atom films, barnes and noble. Comic syndication > greeting cards > laid off > animation. November '01 > over 10k in tips via the website. Projects and projects > opportunity at ABC, America's Test Kitchen, NPR and carbon emissions. Importance of cartoons for kids as promers for ADD > cartoon as evolution/revolution of learning and education. Halloween. Make your own sound efx. </p> <p><a href="http://picasaweb.google.com/lh/photo/kOO2mmoWxIcjGtrade6Wrw"><img src="http://lh3.ggpht.com/scott.lambridis/SMiMAc7ZdiI/AAAAAAAAF2U/1YZN7v57_1c/s800/IMG_2369.jpg" width="500" /></a> </p> <p><a href="http://picasaweb.google.com/lh/photo/cW--hlq-P4uWTeih8BYcbA"><img src="http://lh3.ggpht.com/scott.lambridis/SMiMCeQB0yI/AAAAAAAAF2c/pvrJmQrqLwQ/s800/IMG_2373.jpg" width="500" /></a> </p> <p><strong>Lynda Weinman </strong><br /> Lynda.com <br /> "Education in the Internet Age"<br /> <em>Notes: </em> Where is the correct balance between real and virtual? Teachers are digital immigrants while students are digital natives. Linear learning can be boring. We still measure success by rote learning and memorization within a fear-based education system. With the digital age, things are changing. Creation and invention are the new skills. (What about being able to talk about things?) The value of authenticity. Teachers should be vessels for other experts and should encourage students to make the future in their own little way, which we are doing right now. Where's your motivation? Books >schools > tests > degrees. Copyright > cheating > plagierism > stupidity. Instead: self/life learners, searching and indexing, asynchronous and on-demand, search for deeper meaning in the collective intelligence, anonymously and safely. (But what about the benefit of pressure?) Learning about what interests you is fantastically satisfying. (But physical space makes for real connection). </p> <p><em>Honorable mention to: </em></p> <p><strong>Tinic Uro </strong><br /> Adobe.com <br /> <em>Notes:</em> If(0) If(0 && ….) </p> <p>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>></p> <p><strong>Film Festival</strong></p> <p> myflip | mach parat (application) <br /> AMP X-Games | Three Legged Legs (cartoon/story/narrative) <br /> Bow Street Runner | Littleloud (cartoon/story/narrative) <br /> Paper Shepherd | David Houry (cartoon/story/narrative) <br /> Ensemble | Dofl Yun (experimental) <br /> Foul Owl Karaoke | Annika Hamann (experimental) <br /> Paper Critters | Ruperto Fabito Jr (experimental) <br /> Pyrotechnics to the People | Plug-in Media (experimental) <br /> Ethan Haas Was Right | RED Interactive Agency (game) <br /> Hot Air 2 | Nitrome (game) <br /> Twang! | Nitrome (game) <br /> 30 Days of Night | Big Spaceship (motion graphics) <br /> Audi: Rhythm of Lines | GT Labs (motion graphics) <br /> The Flagship Experience | TM Advertising (motion graphics) <br /> In an ABSOLUT World | Great Works + carlosulloa.com (code) <br /> Launchball | preloaded (code) <br /> MovieMagic TextEffects | Ben Smith (code) <br /> Adobe Flash On | Big Spaceship (navigation) <br /> Established & Sons | de-construct (navigation) <br /> Freikirchliche | NALINDESIGN (navigation) <br /> Heroes of HIV | Bluecadet Interactive (navigation) <br /> Contrapunctus Variations | Second Story Interactive Studios (sound) <br /> Emmanuel Rouzic | Pixelinglife (sound) <br /> Keep on Wondering | Born05 (sound) <br /> Showdown Interactive | GrupoW (sound) <br /> Festival Feta | Cookie (typography) <br /> Geert Delanghe pages | Geert Delanghe (typography) <br /> What Are You Wondering | Barkley (typography) <br /> Ecco World | click5 (video) <br /> Stop Dieting Start Living | Tom Foley (video) <br /> World Press Photo Interviews | World Press Photo & University of Miami Knight Center for International Media </p> <p> </p> <p>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>></p> <p><strong>Friday August 22, 2008 </strong></p> <p><a href="http://picasaweb.google.com/lh/photo/ATAgexiyg_FDmFfkT-i5nw"><img src="http://lh3.ggpht.com/scott.lambridis/SMiTqZVJN3I/AAAAAAAAF6k/Nhr7e3hVO74/s800/IMG_2411.jpg" width="500" /></a> </p> <p><a href="http://picasaweb.google.com/lh/photo/oAyDzqAUQ_cEYuXxl-4WWw"><img src="http://lh5.ggpht.com/scott.lambridis/SMiThgJyd0I/AAAAAAAAF5s/fNr82tSJTxA/s800/IMG_2402.jpg" width="500" /></a> </p> <p><a href="http://picasaweb.google.com/lh/photo/0YbzQ1QwSQMR-yBuz0g22A"><img src="http://lh4.ggpht.com/scott.lambridis/SMiTg6gYCMI/AAAAAAAAF5k/AfxDzQhW3WM/s800/IMG_2401.jpg" width="500" /></a> </p> <p><a href="http://picasaweb.google.com/lh/photo/PqbPR9yL5ngwuHPCGNWW1w"><img src="http://lh6.ggpht.com/scott.lambridis/SMiTiCcxrkI/AAAAAAAAF50/T375RgEKZlA/s800/IMG_2404.jpg" width="500" /></a> </p> <p><strong>David Carson </strong><br /> "The Rules of Graphic Design" <em><br /> Notes:</em> Work and play. If you are only half-invested, it's work. If you're fully invested, it's play. Unfamiliar cropping. Intuition > trust it, like when you remember the title of a song later even though you could think about it all day long and not remember. Don't mistake legibility for communication. Photography and environment and music for inspiration. Ray Gun. Look within what you're given for inspiration. Ray Gun represents the end of print. Show the client a lot and tweak | Mix plates. Print as novelty, Changing ray gun logo. Playing it safe gets you nowhere. Value of whitespace. Value of not having a system! The photo dictates the typography. Hand lettering. Everything is a design element > Don't forget the details (the address on a business card). Be bold and trust your intuition > that's how to stand out. Make sure you stand out. Push the client, that's your job as the expert. 50% death. If money wasn't the issue, what would you be doing? (End of Print, The Art & Discipline of Creativity) </p> <p><a href="http://picasaweb.google.com/lh/photo/rNOLVsKPyyXLGa5vVPOkEg"><img src="http://lh5.ggpht.com/scott.lambridis/SMiTdobO1WI/AAAAAAAAF5A/BKbYzNSTeHk/s800/IMG_2396.jpg" width="500" /></a> </p> <p><strong>Ivan Todorov </strong><br /> Blitz <br /> <em>Notes:</em> "The Make Up of Exceptional Brand Experiences"<br /> Medium equals message. Words: 7%, Tone: 38%, Physiology: 55%. Motion = emotion. (Luxo from Pixar). Predictability and surprise. Challenge and the danling carrot. </p> <p><a href="http://picasaweb.google.com/lh/photo/v5SQagjmY_nybotW4kS4YA"><img src="http://lh3.ggpht.com/scott.lambridis/SMiUHg5MebI/AAAAAAAAF9w/UMFEhYsbE7U/s800/IMG_2447.jpg" width="500" /></a> </p> <p><strong>Scott McCloud</strong> <br /> The Smithsonian <br /> " Comics: A medium in transition"<br /> <em>Notes:</em> Despite all the outside wonders, we still always choose escape, which we are entitled to because we have a choice of where to escape to while we're here on earth, which was not our choice. Narrative media. Comics are above time because you can see time in space, can see the past and the future. Innovating includes teaching, writing about, and creating. What are the fundamental design basics of comics? A series of choices (what to show, what not to show, how big the frame). What is the DNA of the artform? Call and response, the panel and what's in-between, temporal maps. The importance of seemlessness. Looking for a durable mutation > looking for a successful mutation. Space = time, which is destroyed by motion. Need seemlessness of mode of presentation. Your medium is the knowledge and expectation of the audience. Hieroglyphs. Artform + technology. Single, unbroken reading line. Serializerdotnet – PUP. Freedom of panels. Polom-UK-001. </p> <p><a href="http://picasaweb.google.com/lh/photo/GpdIyP2t-nJKkbO3y6YDdw"><img src="http://lh3.ggpht.com/scott.lambridis/SMiT3yObOxI/AAAAAAAAF70/_Z5hhk5227c/s800/IMG_2430.jpg" width="500" /></a> </p> <p><a href="http://picasaweb.google.com/lh/photo/4ExR1RXQavpeAjmXCPHX1w"><img src="http://lh3.ggpht.com/scott.lambridis/SMiT7ysDVVI/AAAAAAAAF8Q/o0cHjPfNcKo/s800/IMG_2433.jpg" width="500" /></a> </p> <p><strong>Stacey Mulcahy </strong><br /> "Project management from the developer's perspective" </p> <p><em>Honorable mention to: </em></p> <p><strong>Branden Hall </strong><br /> Automata Studios <br /> Brilliant Ideas that I've Blatantly Stolen <br /> <em>Notes:</em> Quickness of development and experimentation. Design patters only go so far. The language we use affects the way we think (i.e. The Torah & Talmud). Steal what ye want! Find cool shit and take it home with you, but make sure you steal from "target rich environments" (why bother stealing crap, in other words). Case Study 1: Value Objects for encoding and decoding savable information. Add these properties to any nested item and it works recursively. Cross-pollinate between sandboxes and it makes everything better (just think of the Crusades!). </p> <p><strong>Hoss Gifford </strong><br /> Flammable Jam Marque <br /> <em>Notes:</em> "The perfect user interface only has one button visible at any time and it's the button we need to click next." Narrative and Simplicity - RTFM Remove the fucking manual. User experience designer (UX). We are usability experts. Confidence and boldness versus design arrogance. Experience versus hardware. If you have enough clout, you make the rules. Tutorial level of games is the manual > the gaming industry understands no one reads the instructions. Edinburough Fringe Festival. Frequency affords complexity (Maya, airplane cockpits). Dieter Roms. Podium. Marshmallow men. The long tail > product sales versus products. </p> <p><strong>Karen Kimsey</strong><br /> Kimsey-House <br /> The Coaches Training Institute <br /> Relationship as Foundation <br /> <em>Notes:</em> What if you don't know everything? Relationship agility. AIR: authenticity, intimacy, respondability. Listen and ask open-ended questions. Be curious. What's important to you right now? Permission for yourself.</p> <p><strong>Keith Peters </strong><br /> Bit101<br /> Putting the Flash Back in Flash </p> <p> <strong>Luke Bayes</strong> <br /> Pattern Park <br /> Finally, Code with Confidence <br /> LukeBayes.com, Patternpark.com, <br /> <em>Notes:</em> Mr. All or None, ASUnit.org, projectsprouts.org. TDD: Test driven development. </p> <p><strong>Paul Ortchanian </strong><br /> Blast Radius <br /> Goodby Silverstein and Partners. <br /> Reflektions | Miniml. <br /> <em>Notes:</em> Why are you using these tools? 7400 posted pieces. Apple skewing engine with 150 lines of code. Hack for the solution! Slow down the development process. BeginBitmapFill. Bit101. Invent your own mode of production. Do more with less. 2045? 20% of work (1 hour) goes to experimentation. </p> 10:02 AM | 0 Comments | Tags: design, eventAugust 29
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August 28
<p><a href="http://www.writebloody.com" target="_blank"><img src="http://img.ymlp55.com/writebloody_gtabawbsite_3.jpg" border="0" width="250" height="353" /></a></p><p> </p><p><strong>Write Bloody contest</strong></p><p>Friend and Midwestern writer <a href="http://www.kevinlottes.com" target="_blank">Kevin Lottes</a> just sent me the following. I'd never heard of Write Bloody, but their style's spiffy: </p><p><a href="http://www.writebloody.com" target="_blank">Write Bloody</a> and <a href="http://t.ymlp55.com/ejyaaaummaoaysqanaesjw/click.php" target="_blank">Ism Magazine</a> invite you to submit your poems, lists and short stories about American places or amazing Americans you like. Cynicism is boring. Do it. <em>THE GOOD THINGS ABOUT AMERICA</em>.<br /> <br /><em>Deadline</em>: September 1st. 40 lines poetry max. 2 pages prose max. 4 pieces max. Send to <a href="mailto:writebloody@gmail.com" target="_blank">writebloody@gmail.com</a>. Winners will be announced SEP 15<br /><br /><strong> <br /></strong></p>
09:37 AM
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Tags: lit-journals, publishing, contest
August 27